Results for "OpenGL"

Google Glass augmented reality demo birthed in open-source library OpenGlass

Google Glass augmented reality demo birthed in open-source library OpenGlass

A developer by the name of Brandyn White has created for Google Glass an augmented reality user interface that will one day be integrated as easy as any other Glassware. This means that while some so-called augmented reality apps created for Glass are still working outside Google's preferred Glass-friendly software environment, pushing forward with basic Android APKs, this solution aims for a real-deal Mirror API build. Mirror API is a software developer environment unveiled by Google earlier this year made for developers to easily create apps without Google's supported bounds.

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Notion Ink Adam UI detailed: OpenGL, magazine-inspired & mysterious new sensor

Notion Ink Adam UI detailed: OpenGL, magazine-inspired & mysterious new sensor

Notion Ink has been teasing us with an ongoing series on the design decisions behind their much-anticipated Adam tablet, and in their latest article they're touching on the UI.  Based on the OpenGL engine, the Notion Ink Adam UI will be "heavily accelerated" and use various 3D effects; however, the company also says that it won't be "glossy and web 2.0-ish," instead being better suited to the nature of the Pixel Qi display.

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AMD Announces First to Support for OpenGL 4.0

AMD Announces First to Support for OpenGL 4.0

OpenGL is one of those things that has made the iPhone one of the strongest competitors for the mobile gaming market. The platform offers developers a robust way to program 3D applications, especially games. And with the support of companies like AMD, the interface will continue to benefit from utilizing some of the best processors on the planet. AMD has announced today that they are happy to be the first to fully support the recently released OpenGL 4.0.

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iPhone 3G S OpenGL ES 2.0 support prompts App Store split concerns

iPhone 3G S OpenGL ES 2.0 support prompts App Store split concerns

A newer, more capable graphics processor in the Apple iPhone 3G S will likely prompt the App Store to segment into one version for high-performance apps, such as complex games, that will only run on the newer handset, and another version for software that still supports previous models like the iPhone 3G.  The component in question is the PowerVR SGX which, unlike the iPhone 3G's PowerVR MBX, supports Open GL ES 2.0.  That's good news for developers looking to push the boundaries of current mobile device graphics, as 2.0 supports more refined shading and textures; unfortunately, apps coded for 2.0 won't necessarily be compatible with Open GL ES 1.1.

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Google acquires Relative Wave: visually-inclined tool-makers

Google acquires Relative Wave: visually-inclined tool-makers

The folks at Relative Wave are creators. They're making it easier for software developers to see what their apps will look and act like before they create a final design. With their tools, creators can visualize what they're making for a smartphone ON the smartphone, rather than on a PC. When you edit something in their system, "Flow", you see it change in real-time on the smartphone you're prototyping on. Google just acquired this company, and they've made their software free for download for Mac users in the process.

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Humble Mozilla Bundle brings indie games to your browser

Humble Mozilla Bundle brings indie games to your browser

Humble Bundle has another, well, bundle, but this time it's doing something different, new, and quite exciting. The name that has, for some, changed the way you buy games and support game developers, especially indie ones, is now pioneering another with a collection of 8 titles. These aren't just games you can play on your PC or, in some cases, mobile device. These titles can spring at you right within the confines of one of the most used programs on your computer: your web browser.

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