Results for "OpenGL"

Google Glass augmented reality demo birthed in open-source library OpenGlass

Google Glass augmented reality demo birthed in open-source library OpenGlass

A developer by the name of Brandyn White has created for Google Glass an augmented reality user interface that will one day be integrated as easy as any other Glassware. This means that while some so-called augmented reality apps created for Glass are still working outside Google's preferred Glass-friendly software environment, pushing forward with basic Android APKs, this solution aims for a real-deal Mirror API build. Mirror API is a software developer environment unveiled by Google earlier this year made for developers to easily create apps without Google's supported bounds.

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Notion Ink Adam UI detailed: OpenGL, magazine-inspired & mysterious new sensor

Notion Ink Adam UI detailed: OpenGL, magazine-inspired & mysterious new sensor

Notion Ink has been teasing us with an ongoing series on the design decisions behind their much-anticipated Adam tablet, and in their latest article they're touching on the UI.  Based on the OpenGL engine, the Notion Ink Adam UI will be "heavily accelerated" and use various 3D effects; however, the company also says that it won't be "glossy and web 2.0-ish," instead being better suited to the nature of the Pixel Qi display.

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AMD Announces First to Support for OpenGL 4.0

AMD Announces First to Support for OpenGL 4.0

OpenGL is one of those things that has made the iPhone one of the strongest competitors for the mobile gaming market. The platform offers developers a robust way to program 3D applications, especially games. And with the support of companies like AMD, the interface will continue to benefit from utilizing some of the best processors on the planet. AMD has announced today that they are happy to be the first to fully support the recently released OpenGL 4.0.

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iPhone 3G S OpenGL ES 2.0 support prompts App Store split concerns

iPhone 3G S OpenGL ES 2.0 support prompts App Store split concerns

A newer, more capable graphics processor in the Apple iPhone 3G S will likely prompt the App Store to segment into one version for high-performance apps, such as complex games, that will only run on the newer handset, and another version for software that still supports previous models like the iPhone 3G.  The component in question is the PowerVR SGX which, unlike the iPhone 3G's PowerVR MBX, supports Open GL ES 2.0.  That's good news for developers looking to push the boundaries of current mobile device graphics, as 2.0 supports more refined shading and textures; unfortunately, apps coded for 2.0 won't necessarily be compatible with Open GL ES 1.1.

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VMware’s Fusion 8 debuts with OS X El Capitan, Windows 10 support

VMware’s Fusion 8 debuts with OS X El Capitan, Windows 10 support

Arriving hot on the heels of the new Parallels Desktop 11, VMware has just launched version 8 of its Fusion software, another popular OS X virtualization option. Available now on VMware's website, Fusion 8 is said to feature more than 50 new features, including better graphics performance over version 7. But it's clearly the biggest new additions that are the most important, namely support for both the upcoming release of OS X El Capitan, and Microsoft's new Windows 10 operating system.

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The need-to-know on Qualcomm Snapdragon 820’s Adreno 530 graphics

The need-to-know on Qualcomm Snapdragon 820’s Adreno 530 graphics

Qualcomm has taken the wraps off of its latest Adreno graphics architecture, the potent GPU to be found in its next-gen Snapdragon 820. The Qualcomm Adreno 5xx series will include GPUs like the 530, intended for the Snapdragon 820, and more affordable versions like the 510, which will be headed for the upcoming Snapdragon 610/618. Rather than throwing numbers at the wall, however Qualcomm says that this time around it started with some key user experiences and worked backwards; I sat down with the company's chip execs at SIGGRAPH 2015 this week to find out more.

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FF XIV for Macs pulled from sales, lengthy apology issued

FF XIV for Macs pulled from sales, lengthy apology issued

Square Enix may have just launched its biggest update to Final Fantasy XIV, but what could have been an almost perfect release has been marred by performance issues on a single platform: Macs. Now while this may sound almost like the situation with Warner Bros. and Batman: Arkham Knight for PCs, Square Enix is doing something differently and, to its credit, perhaps more satisfying. Producer Naoki Yoshida has provided a rather detailed account of the blunder that happened and, unusual in this business, has taken sole responsibility for the fiasco.

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OS X El Capitan Preview – Ahoy there, captain!

OS X El Capitan Preview – Ahoy there, captain!

OS X El Capitan isn’t a big of an overhaul update as Yosemite, but there are plenty of new features and design elements that keep a smile on my face. There’s a lot to be said for “if it ain’t broken, don’t fix it” and that’s exactly what Apple has done. In El Capitan, it’s all about performance and experience, and that could pay real dividends not only for power-users, but for mainstream users wanting to squeeze the most out of their Mac.

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NVIDIA emphasizes Tegra dev outreach for more than just SHIELD

NVIDIA emphasizes Tegra dev outreach for more than just SHIELD

This week at GTC 2015 NVIDIA, is making sure to emphasize developer outreach on their mobile platform to not just NVIDIA-made SHIELD devices, but to other Tegra-toting machines as well. Sebastien Domine, Sr. Director, Software Engineering, Developer Tools at NVIDIA spoke at a presentation called "Tegra X1 Developer Tools," showing developers how to get started with a wide variety of Mobile and Embedded devices, running all manner of operating systems - Android to Linux BSPs, including but not limited to the devices NVIDIA has released in the past several years - gaming handheld, tablet, and game console alike.

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Steam for Linux: 1,000 games and counting

Steam for Linux: 1,000 games and counting

The recent GDC 2015, especially the revelation of its own VR ambitions, has thrust Valve and Steam back into the spotlight. Many gamers, especially of the PC kind, might still remember the promise of Steam Machines that have yet to materialize in retail forms. But while part of that equation lies on the hardware, especially the special Steam Controller, the other part is tied to the software. So just how well is Steam doing on Linux today? Well, apparently quite healthy, but it could do with a bit more.

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