Search Results for: OpenGL

Google Glass augmented reality demo birthed in open-source library OpenGlass

Google Glass augmented reality demo birthed in open-source library OpenGlass

A developer by the name of Brandyn White has created for Google Glass an augmented reality user interface that will one day be integrated as easy as any other Glassware. This means that while some so-called augmented reality apps created for Glass are still working outside Google's preferred Glass-friendly software environment, pushing forward with basic Android APKs, this solution aims for a real-deal Mirror API build. Mirror API is a software developer environment unveiled by Google earlier this year made for developers to easily create apps without Google's supported bounds.

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Notion Ink Adam UI detailed: OpenGL, magazine-inspired & mysterious new sensor

Notion Ink Adam UI detailed: OpenGL, magazine-inspired & mysterious new sensor

Notion Ink has been teasing us with an ongoing series on the design decisions behind their much-anticipated Adam tablet, and in their latest article they're touching on the UI.  Based on the OpenGL engine, the Notion Ink Adam UI will be "heavily accelerated" and use various 3D effects; however, the company also says that it won't be "glossy and web 2.0-ish," instead being better suited to the nature of the Pixel Qi display.

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AMD Announces First to Support for OpenGL 4.0

AMD Announces First to Support for OpenGL 4.0

OpenGL is one of those things that has made the iPhone one of the strongest competitors for the mobile gaming market. The platform offers developers a robust way to program 3D applications, especially games. And with the support of companies like AMD, the interface will continue to benefit from utilizing some of the best processors on the planet. AMD has announced today that they are happy to be the first to fully support the recently released OpenGL 4.0.

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iPhone 3G S OpenGL ES 2.0 support prompts App Store split concerns

iPhone 3G S OpenGL ES 2.0 support prompts App Store split concerns

A newer, more capable graphics processor in the Apple iPhone 3G S will likely prompt the App Store to segment into one version for high-performance apps, such as complex games, that will only run on the newer handset, and another version for software that still supports previous models like the iPhone 3G.  The component in question is the PowerVR SGX which, unlike the iPhone 3G's PowerVR MBX, supports Open GL ES 2.0.  That's good news for developers looking to push the boundaries of current mobile device graphics, as 2.0 supports more refined shading and textures; unfortunately, apps coded for 2.0 won't necessarily be compatible with Open GL ES 1.1.

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NVIDIA Tegra K1 runs Unreal Engine 4 for console-matching mobile power

NVIDIA Tegra K1 runs Unreal Engine 4 for console-matching mobile power

This week the folks at NVIDIA revealed their next-generation mobile processor, the NVIDIA Tegra K1, and with it the incorporation of Unreal Engine 4 technology. This release will allow the gaming PC world to essentially converge with the mobile processing world, and as CEO of Epic Games Tim Sweeney suggests, they’ll now be able to “take absolutely anything that runs on PC or on a console and run it on Tegra.”

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NVIDIA GRID powers Amazon cloud computing “G2 instances”

NVIDIA GRID powers Amazon cloud computing “G2 instances”

This week the folks at Amazon Web Services (AWS) have announced that they're rolling with a new EC2 instance called "G2 instances", running with no less a technology than NVIDIA GRID. We've seen NVIDIA's GRID system pop up here and there over the past year, having originated all the way back at CES 2012 where it was first touted as a "revolutionary cloud-gaming architecture". Here in 2013, NVIDIA GRID provides hardware virtualization of their top-level GPU technology: Kepler.

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MacBook Pro 15-inch with Retina Review (late 2013)

MacBook Pro 15-inch with Retina Review (late 2013)

Back in June 2012 we described the original 15-inch MacBook Pro with Retina display as "the gold standard" for high-end notebooks; now, Apple is back with its refreshed version, swapping in Intel's latest Haswell processors and graphics, but keeping the high-resolution display. Unlike the 13-inch MacBook Pro with Retina, the 15-inch model doesn't slim down any, but then again the meatiest Pro has never really been about portability alone. Instead, it aims to be the powerhouse desktop-replacement that you can bring with you, and with a $200 cut to the sticker price it sounds all the more appealing. Has the 2013 refresh kept the most serious Pro at the top of its game? Read on for the full SlashGear review.

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